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Microlandia

City builder game for Steam built with Deno and SQLite.

Mobile app Other Show HN · launch post · ▲ 144

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microlandia.city

What it does

Microlandia is a city builder game where players design and manage a city with individual citizens, businesses, and homes all simulated one by one. Players set tax rates, fund services, build infrastructure like roads and bus networks, and watch how their decisions ripple through the economy. Citizens work, pay rent, get sick, and can fall into crime if circumstances deteriorate. The game includes a newspaper that reports on city events and assigns blame to the player-mayor, and elections determine whether the player keeps their job.

Who it is for

This targets city builder fans who want simulation depth beyond aesthetic city planning. It appeals to players interested in economic systems and policy consequences. The game's focus on homelessness, crime causation, and socioeconomic realism suggests it may also attract players seeking games that explore difficult urban topics rather than sanitized versions of city management.

Pricing

The site does not show prices. The game is available on Steam and itch.io.

How it stands out

Microlandia models its economy and social systems on real research from the World Bank, OECD, and US Bureau of Labor Statistics. Every simulation parameter and its source are published on the website. Citizens are fully simulated individuals rather than statistical abstractions—each has a job, pays rent, and faces realistic consequences. The game deliberately surfaces issues like homelessness and crime that other city builders hide. The developer commits to continuous updates indefinitely with no DLC, Microlandia 2, or in-game purchases planned.

What a founder should check

First, verify the current market for city builders on Steam and itch.io. SimCity has been dormant in recent years, but Cities: Skylines dominates the genre with significant community mods. Understand whether players actually want socioeconomic realism or if the genre primarily attracts people seeking relaxing aesthetic experiences.

Second, examine switching costs. Cities: Skylines has years of player investment, a massive mod ecosystem, and established content creator coverage. A rival would need to demonstrate clear advantages that justify players abandoning that ecosystem.

Third, test whether the research-based simulation approach is a genuine moat or a feature that appeals to a niche. The commitment to transparent sourcing is unusual, but it is unclear if this drives player adoption or remains a curiosity for the mechanics-focused minority.

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